![]() Enjoying not having to unload a whole clip into a guy for him to go down - 2 bullets usually does it). I've got a pretty beefy rig but not a monster by any standard and am getting an average of around 40FPS at 1920x1080 with everything maxed minus AA and Physx (can't even turn on the latter due to the performance hit - the destructible items in game are still pretty well done though, the bullets really feel like they pack a punch on both enemies and your surroundings. "PC version runs like a dream - I guess the devs previous PC-centric experience probably shows here (the PS2 port of the original was awful from what I've heard also although I don't know whether or not that was an inhouse job or not). Shame really, cos' both the time period and the story seems interesting and very well put together. I hope that this is an old e3 demo or something and the technical hiccups are corrected in the final version ( doubt it ). Also i hardly ever mind jaggies and screen-tearing but i gotta say Mafia 2 really suffers from both of those in a big way. But the game runs poorly: under 30fps pretty much the whole time, it makes the shooting and driving more frustrating that it already is. The difference is that it takes place during wintertime in 1945, that Vito must get the MG-42 on his own from Harry in Kingston, the escape car changes from a Potomac Indian to a Culver Empire, and the group reaches the doctor, El Greco, safely without running into a police roadblock.Said: " Played to 360 version and gotta say that technically it's not that impressive, sure there is a lot of attention to detail and models look great etc. This mission is seen slightly altered in the full version of the game, named The Buzzsaw. The screen fades black and the sound of a car hitting reverse is heard. ![]() The route leads to the bridge connecting Sand Island with Hunters Point, and once on it, a massive police blockade forces Vito to bring the car to a stop. After getting outside and into the car, the player can only go one route as the others are blocked. Now, the player must exit the distillery and get Henry to a doctor by driving a car. He backs off a little and Joe and Vito shoot him numerous times. Henry is just about to shoot him with his gun when he is shot in the leg with the Fat Man's. ![]() The player must fight his way through the distillery before finally reaching The Fat Man. Once on the street, there's a few more enemies to deal with before heading inside The Distillery where The Fat Man took shelter. After the cutscene, the player must shoot the enemies on the street using an MG-42 before following his buddies downstairs. However, if the player has not yet reached apartment 233 when the timer hits zero, the player must restart from Villa Scaletta.Īfter reaching the apartment, a cutscene will play showing a sleepy Joe and Vito striking up a conversation with Henry before their target shows up Sidney Pen aka The Fat Man. The player is free to wander around the limited section of the city for the timer's duration, including buying weapons, modifying vehicles, buying clothing, foods and drinks. There's a garage just outside of the villa containing three cars a Smith Custom 200, a Lassiter Series 69 and a Smith Thunderbolt. The player can remain inside the villa for an unlimited period of time as the timer starts when the player steps out side. The player has access to a wardrobe where several pieces of clothing can be found. ![]() On the other end of the line is Vito's best friend and business partner Joe Barbaro telling him to head down to apartment 233 on Misery Lane in Sand Island to meet with him and Henry Tomasino. Instantly, a phone can be heard ringing and this is a simple task for the player to answer it. The demo begins with Vito Scaletta spawning in his Greenfield residence, the Villa Scaletta. Since the release of Mafia II: Definitive Edition, the demo is no longer available on Steam. The demo is set in the summer of 1951 and features a single mission, appearing only slightly altered in the final version of the game, and in the winter of 1945 rather than summer of 1951. There's also a timer limiting the time the player can spend in the city, set to either ten minutes or twelve and a half minutes. Like the full game, the demo is set in the fictional city of Empire Bay on the east coast of the United States, but features only a limited area of the city. The demo was released for PC, PlayStation 3 and Xbox 360 and available through either Steam or Amazon (PC), PlayStation Store (PlayStation 3) or Xbox Live Market Place (Xbox 360). The Mafia II Demo is a demo version of Mafia II released on August 10th 2010. In this hot leaded playable demo, you and Joe get one of your first serious assignments, to deal with a chump that isn't playing ball the way the Mob likes it. Vito has started to make a name for himself on the streets of Empire Bay, someone who can be trusted to get a job done. ![]()
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